![]() ![]() The quest continues in the second and the third chapter of the game, as follows: The second phase of this quest can be completed while playing Death to the Traitor! main-quest, Indecent Proposal or The Floating Prison. The quest will update as soon as you complete the first objective. Next, take a closer look at Merses report. Persuade Louis to give you the key and place the reports. Go upstairs and check his desk where you will find a box, but you will need a key. The house has two green tents in front of it, tents used by vendors. Usually, you will find him inside his house, located in the town square. He is the one who paid you for completing The Nekker Contract and The Endrega Contract. And who was, by the kings will, the ranking official in Flotsam? The answer to this question was simple. When to startĪfter The Kayran: A Matter of Price WalkthroughĪs soon as you get the box, return to Flotsam and look for Louis Merse. The Witcher decided to do him that small favor using the Royal Mail that all Temerian officials could access. Our hero concluded that the captain had intended to provide a report of his journey, but failed to dispatch the manuscript for unknown reasons. In it, Geralt found the journal of the Petra Silies captain, and a copy thereof packed for shipment to the University of Oxenfurt. The key the Witcher found on the corpse matched a rusty chest nearby. ![]() Picking it up, he instinctively looked around for the lock that might open. Within its shattered hall lay a corpse which, as it turned out, was that of the boats captain. In the monsters lair, Geralt spotted the wreck of a large riverboat. Loot that specific chest to trigger the Mystic River side-quest. On the left side of the boat is a key which opens a chest located on the right side of the ship. To do so, make sure that you investigate the shipwreck located in the swamp where you found the Kayrans mucus. It seems to work best if you go for the tentacles on the far left and right sides first, then focus on one of the middle ones.During The Kayran: Ostmurk main quest included in the first act of The Witcher 2 Assassins of Kings Enhanced Edition video game, you have the chance to activate a side-quest named Mystic River. ![]() Repeat the process on subsequent tentacles. Now back away and avoid any attacks as the beast tries to recover. Avoid the tentacles otherwise, along with any sweep attacks and fountains of poison that the kayran spews, then move in close and hack away at a trapped tentacle until you sever it from the main body. The kayran will slam them down onto the ground and you can trap the tentacles there using your Yrden sign magic. To defeat the kayran, start by hacking off its tentacles. When it concludes, you'll have to battle the kayran. Your progress will be saved as you get near (a good thing, since the upcoming battle can be difficult) and a cutscene follows. Those allow you to descend a rough trail that leads to swampland where the kayran waits at the basin. As she heads up the bridge, you can head down along a series of drop-offs to the right. Talk to her and then she will lead you to the forest near Flotsam. Sile is in a room above the inn and tavern, accessible from the upper balcony. Note that your efforts to clear quest will continue until you defeat the boss at the end of the story quest known as The Kayran: Ostmurk, which itself doesn't become available until you progress most of the way through the new quest that you've just accessed: The Kayran: A Matter of Price.Ĭomplete The Kayran: Ostmurk and The Kayran: A Matter of Price and travel to Flotsam and meet the sorceress Sile. Now you can worry about the Indecent Proposal story quest, or you can worry about a new story quest that has become available. Triss heads back to the tavern and you can follow. She says that you can find her on the top floor of the inn (also the whorehouse, as Triss notes) to proceed. He'll leave and you can talk to the sorceress to learn that she's really just after ingredients. Once that particular bit of conflict is in the past, you can talk to the sorceress as another scene follows and another party arrives on the scene with information about a reward. Depending on your fortunes, that may be enough to send them away. If you don't want to fight, ask with concern about their friend and then suggest that they should take care of them rather than trying to fight. You can talk to them and try to diffuse the situation. She may have saved their friend's life, but as they see it she didn't do enough to offer aid. Head down along the docks to approach the place where the villagers have surrounded the sorceress. A giant tentacle has almost pulled a villager into the water, but you'll see a sorceress free him. ![]()
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